gmodpanel

gmodpanel

…

connecting

players–
map–
gamemode–
vac–

online now

nobody on

connect

address…
console…

live console

…

↑/↓ walks back through what you've sent. quit is blocked — use the stop button.

connected

nobody on

admins

written to garrysmod/settings/users.txt, which gmod reads at boot — so a new admin needs a restart or a map change to take effect.

no admins set

bans

nobody banned

workshop collection

the reliable way to get content onto clients. the server mounts the whole collection at boot and players download it on join. needs a public or unlisted collection plus a steam web api key, both set in .

collection–
api key–

installed addons

downloaded with steamcmd and unpacked into garrysmod/addons — these run on the server. push adds a resource.AddWorkshop call so clients download it too, but facepunch is explicit that this does nothing for lua-only addons; those need the collection above.

no addons installed

change level

only maps on disk show up. more maps arrive via the workshop collection.

launch settings

restart to apply

command-line args, written to ~/gmod-server.env. only read when the server boots.

server.cfg

most of these apply the instant you save — the panel pushes them into the live console. anything that can't is tagged restart.

raw server.cfg

for anything the form above doesn't cover. a .bak is written before every save.